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Grapplers in UFC DFS: takedowns, control time and the wrestler's floor

How takedowns and control time score on DraftKings MMA, why wrestlers often have a steadier floor, and when a grappler beats a striker in UFC DFS.

The quick answer

On DraftKings MMA, each takedown is worth 5 points and every second of control is worth 0.03, which is 1.8 points a minute. A wrestler who lands several takedowns and controls opponents for most of a fight can post a strong score even in a decision. That steadier floor makes grapplers useful in cash games, and the best of them can also reach tournament-level scores.

How grappling scores

A takedown or reversal is worth 5 points. Control time, meaning time in a dominant position on the ground or against the cage, is worth 0.03 points per second. Five minutes of control is 9 points. A single takedown is worth almost three minutes of control on its own.

A fictional decision win with four takedowns and ten minutes of control scores 20 + 18 = 38 from grappling alone, before any strikes and the 30-point decision bonus.

Why wrestlers have a floor

Grappling points come steadily across a fight. A striker who wins a quiet decision may land too little to score well, while a wrestler who controls the same fight piles up points round after round. That makes heavy grapplers a common choice in cash games, where a reliable score matters more than a huge one.

The floor is not certain. A wrestler who cannot get the fight down, or who gets taken down instead, can score very little. Read the matchup, not only the fighter.

Submissions: the grappler's ceiling

A grappler's tournament upside usually comes from an early submission, which pays the same round bonuses as a knockout. A wrestler who takes the fight down and finishes it in round one or two can produce one of the top scores on a card. Check the sheet's submission and round-one columns together.

When a grappler beats a striker

A grappler is usually the better DFS play when:

  • The opponent struggles to defend takedowns.
  • The fight is three or five rounds and likely to go long.
  • The striker's wins come mostly from decisions with modest volume.

A worked example: wrestler vs striker in a decision

Two fictional fighters each win a three-round decision. The striker lands 90 total strikes, 60 of them significant, with no takedowns and no control: 18 + 12 + 30 = 60 points. The wrestler lands 50 total strikes, 25 significant, four takedowns and nine minutes of control: 10 + 5 + 20 + 16.2 + 30 = 81.2 points.

The wrestler lands far fewer strikes and still outscores the striker by about 21 points, because takedowns and control add up quickly. The example is fictional; it shows why the same result, a decision win, can produce very different DFS scores.

Reading a grappling matchup

A grappler's score depends on the opponent as much as on the grappler. Things to look for on a fighter's page and in their recent fights:

  • How often the opponent has been taken down, and whether they get back up quickly.
  • Whether the grappler holds position or gives it up after the takedown; control time needs both.
  • Fight length: a three-round fight caps control time at 15 minutes, a five-round fight at 25.
  • Whether the grappler's recent fights show the volume, or only one or two takedowns per fight.

Grapplers in tournaments

In tournaments, a grappler needs either an early submission or a long, dominant fight to reach a winning score. The dominant-decision path works best in five-round fights, where control time can run past 15 minutes. Grapplers are also sometimes less popular than knockout threats, which can make a strong wrestler a useful way to differ from the field.

Common questions

How many points is a takedown worth on DraftKings?

5 points. A reversal is also worth 5.

How much is control time worth?

0.03 points per second, which is 1.8 points per minute.

Put it into practice

Sources & method

Prepared by Knockout MMA with AI-assisted drafting and source checks, October 20, 2026. Worked examples use fictional inputs and show their arithmetic; they are not fighter forecasts. Rules can change: the official contest terms are the final reference. Fantasy sports analysis for adults 21 and over where daily fantasy is legal. Gambling problem? Call 1-800-GAMBLER.

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